void StartMenu()
{
	int i = 0;
	SDL_Surface *menu = NULL;

	menu = loadImage("menu.png");

	while(jeu.onStartMenu)
	{
		drawImage(menu,0,0);
		if(i = menu.Choice)
		{
			drawImage(menu.optionSelected[i] ,menu.x[i] ,menu.y[i]);
		}
		else
		{
			drawImage(menu.option[i] ,menu.x[i] ,menu.y[i]);
		}
		getMenuInput()
	}
}